
What you want to do is train on the dummy whenever it lets you - you gain stregnth from training and need to hit 10 to move on. There is also a night minigame which is pretty easy, but not very intuitive. There is a lot of text to click through at start about the lore of the world the game takes place in, if you're not interested in that you can skip it in about 10 seconds by just clicking through. That being said there is a very long intro sequence that might turn you away (I know it turned me away my first time playing it) but its worth sticking around long enough to get past it. If you're looking for straight tf's this is a game you shouldn't pass up. There isn't any sex in the game, but you're coming to a site about transformation games and the concept behind the transformations is also quite well executed. The game is fully 3d rendered and the models are superb.
#SUMMER OF SHAME TFGAMES WINDOWS#
But some small concessions to the player to make it feel less like you are punishing them like being able ot see well enough to see a shape out the windows would help significantly in having the experience be a bit more fun.
#SUMMER OF SHAME TFGAMES HOW TO#
The first night I burned through teh initial charges because I had no way to tell if I actually needed to use them, which mean the second night, I was left trying to figure out how to move the 'clock' forward since I couldn't actually scare off anything anymore.Īm I saying teh difficulty is bad? No. This thusly makes the night sequences much more difficult than they ought to be because you're expending resources just to go "Okay yep, nothing's in the window." That means when you actually NEED those resoruces (such as to run off the knight), you don't have enough. I mean, other than when you turn on the flashlight on the phone, you've only a candle for light, which means you wouldn't be that nightblind. I'm not saying light them up like it's christmas, but there should be SOME ambient light, enough to at least see shapes outside the windows, or at least the outline of the windows themselves. Which leads to my gripe - The night sequences are too dark. The gameplay reminds me very much of FNAF, what with having to be conservative with your resources. The story that I've managed to see isn't bad, but it is hindered a bit by the gameplay. Nonetheless, teh imagry is very well done and easy to tell what things are on teh whole, hwich is useful in a game.

The game definitely has a decently done graphics, though they seem sluggish and at times, take a longer time than I'd expect for some of them. But I will speak of the other bits I have to say first.

So, what I've played of this (The non-patron version that is), I bear a singular gripe.
